Capta

Reduced space match between two teams.2 jokers that play always with the ball owner.

The players are divided into two teams.Each team attack and defend two goals.One point will be scored by driving the ball throught an opponent goal.

There are two teams inside the field.2 players, placed outside play as jokers.The objective is to continuosly own the ball while taking it from side to side of the square (It must pass througth both jokers) .Each ten sucessive passes of the same team, a goal is scored.

Two teams of three or four player are placed into the area.The defender team is required to do man on man marking.A joker will be placed outside the area and will play with the offensive team .A goal will be scored: by entering any goal withh the ball controlled or by kicking to goal.

X1 pass and get ball back from realiza X2.X1 pass to X3 and both goes to encounter to act as defender.X3 drives to get an 1x1 versus X1.X2 goes to support X3 giving him the possibility of making a wall pass or simply pass.To finish there is a goal kick.

Make two teams of three players each and a joker player. Each team attacks and defends two small goals and when owning the ball can use the joker for numerical superiority .Defense is zone and change based.The attack is based on the circulation speed and on the search for amplitude to create spaces.

Mixed action with 4 players .The play start by a wall pass between (X1 and X2).After that X1 Makes a change of orientation while X3 outmarks.X3 after controlling kick in the direction of X4, so he caps.X2 support if the ball is rejected.

The objetive is to maintain ball owning, between the outside players with the help from a joker .Each time that a ball is intercepted the positions will change.

X1 passes to X2 and receive the ball from him, them he makes a high pass to X3.X3 returns the ball in one touch to X6.X6 Start the exercise (same as X1) but at the other side of the rectangle.It is make continuosly so each player places himself one place forwards clockwise .At half time, change the direction of rotation.

Inside a marked square are placed two teams of 3 players each and a joker .At two sides are placed another two jokers .Both inside teams fight for the ball owning, anytime they can be supported by the jokers .There are always 6 attackers on 3 defenders .

Ball circulation from side to side of the field between three players.A forth one after signaling the ball owner break towards big area .Then the forwarder outmarks sidewards to get the ball En ese momento el delantero realiza un desmarque.He then pass to any other player to cap .

Serie of passes between 4 players in wich a wall pass or dribbling is made and then a kick .x1 pass the ball to x4 and get it back, then a pass to x2.x2 pass to x3.x3 drives and wall pass to x2 or dribbles at the other side the opposition of x4.x3 finish the exercise with a kick to goal.

3 teams are made (4,6 or 8 players).The players of each team are divided for field zones .Rhe objetive will be to maintain the ball between two teams, while the third tries to steal it El .No player can leave his zone.If the defending team gets the ball, it changes positions with the losing team.

Players are dividen into two teams .Both of them figth for the ball .At the same time they will be able to score by passing the ball throught any of the four goals .Two goalkeepers will defent these goals, and they can move freely by them .

players are divided into two teams. Both teams will try to maintain tha ball playing around a marked zone (central circle).A goal will be scored when a successful pass is made thru that zone .

Players are divided into two teams that fight for the ball.Teams play around a marked zone on wich there will be one player of each team .A point will be scored each time a pass is made with that player.Each five minutes the inside player will be changed.

Two zones are prepared, with at least 15-20 meters between them.On each one 3 ofensive players and one defender are placed .They have to maintain ball owning inside their square without the defender stealing the ball.The ball can be passed from zone to zone, but at least 3 or 4 touches have to be made.The player losing the ball or failing the pass, becomes the defender.