Capta

Divide players into two teams.In each half, one team will attack 4 nets ant the other only two of them .The team with more goals after the second half, wins.

Players are divided into two teams.each team defend a big net and two small nets places at the sides .they have to try to score the bigger number of goals.The goals into the bigger net are worth twice.

Divide players into three teams.2 teams play inside playground ant the other outside, as support.The two teams will try to score, for what they can use outside players as support .Each 8 or 10 minutes, rotate teams.

Three teams place two players each inside a circle and two players outside .Two team maintain ball owning both inside and outside circle in front of the defending team (the team that losses the ball) .Each team will get a goal when combines a inside player with an outside one (or the contrary) throught a goal.

Match between two teams of 7 players each.Four goals made of pivots will be put on the corners of the field, while a fifth one will be on the middle.One of the teams will try to score on the corner´s goals, while the other one will keep the ball.

Competition between two teams.They will try to reach as soon as possible to kick to goal.

All players are sit down.Competition between two teams.When signaled by the trainer, the fist of the file will position last.The fist team reaching the pivot wins.

Each player grabs a ball.Half team inside circle and the other half outside.The outside player have to displace, by shooting balls, the ball that is inside.

1)Throw ball over head .2)Jump over a rope with feet together.3)Arm moving(forward and backwards).4ª)Ball dominion in air.5)Walking on hands (with or without suppoting).6)zigzag backwards.Two complete circuit laps:1ª)45” action 15” recovering.2ª)40” action 20” recovering.

There are two teams inside the field.2 players, placed outside play as jokers.The objective is to continuosly own the ball while taking it from side to side of the square (It must pass througth both jokers) .Each ten sucessive passes of the same team, a goal is scored.

Make two teams of three players each and a joker player. Each team attacks and defends two small goals and when owning the ball can use the joker for numerical superiority .Defense is zone and change based.The attack is based on the circulation speed and on the search for amplitude to create spaces.

X1 passes to X2 and receive the ball from him, them he makes a high pass to X3.X3 returns the ball in one touch to X6.X6 Start the exercise (same as X1) but at the other side of the rectangle.It is make continuosly so each player places himself one place forwards clockwise .At half time, change the direction of rotation.

Inside a marked square are placed two teams of 3 players each and a joker .At two sides are placed another two jokers .Both inside teams fight for the ball owning, anytime they can be supported by the jokers .There are always 6 attackers on 3 defenders .

Ball circulation from side to side of the field between three players.A forth one after signaling the ball owner break towards big area .Then the forwarder outmarks sidewards to get the ball En ese momento el delantero realiza un desmarque.He then pass to any other player to cap .

Players are dividen into two teams .Both of them figth for the ball .At the same time they will be able to score by passing the ball throught any of the four goals .Two goalkeepers will defent these goals, and they can move freely by them .

players are divided into two teams. Both teams will try to maintain tha ball playing around a marked zone (central circle).A goal will be scored when a successful pass is made thru that zone .

Players are divided into two teams that fight for the ball.Teams play around a marked zone on wich there will be one player of each team .A point will be scored each time a pass is made with that player.Each five minutes the inside player will be changed.